Team to score first
Team to score the first market allows punters to predict which team will score the first goal or if there will be no goals scored at all. Own goals do not count in this market. The selections for Team to score the first market are 1 for the Home team will score the first goal, 2 for Away team to score the first goal and No goal if the punter predicts that there will be no goals scored at all. For example in a match where the goal sequence was 1-0; 1-1; 1-2. In this case, the winning selection would be "1" or home because Home team scored the first goal.
Total Goals exactly
The Total Goals market is a market where punters predict the exact aggregate goals in a match.
The 6+ option means that the ultimate collective number of goals would be 6 or more. Total Goals exactly market is available for full time, 1st half, 2nd half and each team respectively. The selections are 0 - no goals scored, 1 - only one goal scored, 2,3,4,5, and 6+. If the final result was 1-2, the winning selection would be "3" as there were exactly three goals scored. Let's say the score was 4-3. In this case, the winning selection would be "6+".
Total Goals Grouped Market
Total Goals Grouped Market enables punters to predict the number of goals scored in the match within a range provided by the bookmaker.
The Total Goals Grouped Market is available for full time, 1st half and 2nd half. The selection range could be 0-1 goals - Either zero or one goal will be scored, 2-3 goals - Either two or three goals will be scored, and 4+ goals - Four or more goals will be scored depending on the bookmaker as the range and the range selection may vary from one betting site to another. For example, If the final result of a match was 1-2, the winning selection would be "2-3 goals" because the total number of goals was 3 (three).
Total Score Over/Under Market
This market allows punters to predict whether there will be more or fewer goals than a certain suggested line.
Total Score Over/Under Market is available for full time, 1st half, 2nd half and for each team option respectively. Let’s consider that the suggested line is represented by X and that may be 1.5, 2.5, 3.5, etc, the selections would be Over x.5 - There will be more goals than the line suggested or Under x.5 - There will be fewer goals than the line suggested. For example in a match that ends with the result being 1-2, the winning selection for 2.5 line would be "Over" because three goals were scored and 3 > 2.5.
Halftime-fulltime market (HT/FT)
Halftime-fulltime market (HT/FT) makes it possible for bettors to predict the result of the first half and the whole match with one selection.
The possible selections availed within this market option entail 1/1 Home/Home(Home to win at halftime and full time), 1/X Home/Draw (Home to win in the first half and the fulltime result will be a draw meaning the away team equalized in the second half), 1/2 Home/Away, X/1 Draw/Home, X/X Draw/Draw, X/2 Draw/Away, 2/1 Away/Home, 2/X Away/Draw, 2/2 Away/Away. For example, if the match result was 0-0 at halftime and 1-2 at fulltime, the winning selection would be X/2, because the first half was a draw and away team won at fulltime.
This market option covers several market options which include First goal scorer, Anytime goal scorer, and last goal scorer and the options depend on the betting site especially the last goalscorer option which is not very common. If the player one bet on does not play on all options, or comes on after the first goal is scored in the case of a First goal scorer, bets on that player will be void. When bets are voided, Single bets will have their bet stake refunded while affected multiple bets will remain valid but with that selection removed from the bet slip.
According to Goalscorer market disclaimer on First scorer option, players that are substituted off or sent off before the first goal is scored will lead to the bet being settled as losing the bet.
The corner options are several and may be few or many depending on the betting site. The common Corners market options are Total corners Over/Under, Corner count 1X2, Corner count Odd/Even, First and last corner.
Total corners Over/Under: Predict how many corners there will be in a match that’s above or less than a set line.
Total corners Over/Under Market is available for Full Time and 1st half and corners awarded though not taken are not considered. The possible selections under Total corners Over/Under Market is Over x.5 - There will be more corners than the line suggested and Under x.5 - There will be fewer corners than the line suggested where X represents a set line like 7,8,10, etc.
Corner count 1X2: The Corner count 1X2 market allows one to predict which team will get the most corners during the match either for Full Time or 1st half. Selections for the Corner count 1X2 market are 1 - the Home team gets most corners, X - an equal amount of corners each team and 2 - Away team gets most corners.
Corner count Odd/Even: The Corner count Odd/Even market requires gamblers to predict if there will be odd or even number of corners taken during the match.
The selections for this market are Odd for an odd number of corners taken in the match or Even for even number of corners taken in the match.
The Corners market options are available for Full Time and1st half.